Monday, December 6, 2010

Monster Scorekeeper

This version of the Monster Scorekeeper (hippoTell-based) has been replaced by a complete product.

See Monster Scorekeeper.



The (DS) Monster Scorekeeper shows the top 5 scores during a fishing contest and works with either the 7Seas Fishing Contest Board or a compatible board such as the (DS) Blackboard.

The script for the scorekeeper is FREE and can be obtained at Diamond Synthesis Pots & Buckets (http://slurl.com/secondlife/Blung/234/31/21). However, you also need a hippoTELL v2.6 Noticeboard, which may be purchased at the Hippo Technologies Store (http://slurl.com/secondlife/Hippo%20Technologies/114/151/44) or at Diamond Synthesis Pots & Buckets (http://slurl.com/secondlife/Blung/234/31/21).

You create the Monster Scorekeeper by copying the (DS) Monster Scorekeeper script into a HippoTELL v2.6 board.

The Monster Scorekeeper is similar to the satellite board provided by 7Seas, however, it keeps track of ties and works with the (DS) Blackboard.

MENU

After assembly, get the Monster Scorekeeper menu by clicking the board. TWO menus will pop up. Click "Ignore" on the hippoTELL menu and use the scorekeeper menu, identified by "USE THIS MENU TO CONTROL SCOREKEEPER".

You can turn the Monster Scorekeeper text on and off using "Display On/Off" on the menu. This does not effect the operation of the scorekeeper.

At contest end, the final scores persist. The Monster Scorekeeper resets automatically when the next contest starts. Optionally, you can reset the scorekeeper by clicking "Reset" on the menu.

You can lock the Monster Scorekeeper to a particular contest board. Note that this is not necessary if you are only using one contest board at a time. To lock the Monster Scorekeeper, click "Lock" on the menu. To lock to a Blackboard, click "Give Key" on the Blackboard menu. To lock to a 7Seas Fishing Contest Board, use "Plug-ins/Broadcast" on the 7Seas menu.

ASSEMBLY

Rez and edit a hippoTELL v2.6 board.

Copy the script (DS) Monster Scorekeeper from your inventory to the Content tab of the hippoTELL v2.6 board.

Rename the hippoTELL v2.6 board to "(DS) Monster Scorekeeper". Pick up the scorekeeper so you have one in you inventory.

After rezzing a scorekeeper, hippoTELL information may be displayed. Touch the board and click "Reset" on the scorekeeper menu to get the scorekeeper display.

Wednesday, December 1, 2010

Blackboard Update

Update 102.3 for the (DS) Blackboard is recommended for everyone, but particularly those who want to use the Second Life "display name" feature.

To get the update, go to an inworld Bit Bucket location, wear your Blackboard, then accept a new (DS) Blackboard Package. First, you may need to rez the Blackboard/Eraser coalesced object, then pick up the Blackboard so you can later wear it.

An inworld Bit Bucket is located at Diamond Synthesis Pots & Buckets

http://slurl.com/secondlife/Blung/229/30/21

This update adds the following:

1. "Display Names" are used if available. This feature can be turned off by editing the "config" notecard. When turned off, legacy names are used. Display names are particularly useful for users having the "modern" login names that were introduced in November 2010.

2. Edits to the "config" notecard during a contest are now processed immediately. However, changing the "display name" setting during a contest has no effect upon fishers that have already caught a fish.

3. The limit on the maximum number of fishers is raised from 70 to 90.

4. Each page of floating text scores now has a unique color.

5. The menu now shows the current settings.